Ask for a rpg thread!
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- RedstoneOrc
- Apprentice
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- Joined: Mon Feb 24, 2014 3:10 am
- Location: The Continental USA
Ask for a rpg thread!
So I have been looking to change games from a barely modded 3.5 game to almost anything else. Not t say I don't like 3.5 no more, I just want some god damn variety. I've looked up a few rpgs that just too much character chargin to get off the ground with my group (rifts, gurps, F.E.A.R., starwars saga, legend, shadowrun).
I'm looking for a game with quick character generation, everything dies quickly, and preferably not medieval-esc setting. I've searched this site but my google-fu is weak and give up on finding it myself.
I'm looking for a game with quick character generation, everything dies quickly, and preferably not medieval-esc setting. I've searched this site but my google-fu is weak and give up on finding it myself.
- angelfromanotherpin
- Overlord
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- OgreBattle
- King
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Re: Ask for a rpg thread!
ACKS, set it in a non medieval setting.RedstoneOrc wrote:So I have been looking to change games from a barely modded 3.5 game to almost anything else. Not t say I don't like 3.5 no more, I just want some god damn variety. I've looked up a few rpgs that just too much character chargin to get off the ground with my group (rifts, gurps, F.E.A.R., starwars saga, legend, shadowrun).
I'm looking for a game with quick character generation, everything dies quickly, and preferably not medieval-esc setting. I've searched this site but my google-fu is weak and give up on finding it myself.
This just screams for a game I know of, but I cant cite its name here otherwise your thread will be reduced to ashes by the hater-paladins of the Den.RedstoneOrc wrote:I'm looking for a game with quick character generation, everything dies quickly, and preferably not medieval-esc setting. I've searched this site but my google-fu is weak and give up on finding it myself.
So, huh.. Wushu ?
Instead of an RPG you guys could take a break and do something like play Munchkin, Betrayal at House on the Hill, or Resistance.
They're all pretty good for groups and easy to learn... with Munchkin having the steepest "learning curve". Which.... really isn't that bad.
As for RPGs though, many people here seem to enjoy Feng Shui for your stated purpose. Also, Meikle has been working on his homebrew project, it's in PDF form and is modern fantasy at heart from what I've read. I haven't finished chargen but the basics I've read through are pretty easy to digest.
They're all pretty good for groups and easy to learn... with Munchkin having the steepest "learning curve". Which.... really isn't that bad.
As for RPGs though, many people here seem to enjoy Feng Shui for your stated purpose. Also, Meikle has been working on his homebrew project, it's in PDF form and is modern fantasy at heart from what I've read. I haven't finished chargen but the basics I've read through are pretty easy to digest.
Phlebotinum : fleh-bot-ih-nuhm • A glossary of RPG/Dennizen terminology • Favorite replies: [1]
nockermensch wrote:Advantage will lead to dicepools in D&D. Remember, you read this here first!
Ubiquity/Hollow Earth Expedition (HEX) may fit the bill, or After Sundown. The systems are kissin-cousins (the non-professional After Sundown is more polished mechanically).
• Character generation is not onerous per se. You can get a lot of powers to have to think about with In Media Res After Sundown so maybe stick to Origin Story mode.
• They both fit for non-fantasy settings. One is Pulp and the other is Horror.
• For combat ending in dead bodies quickly... hrm. This criterion may need further explanation. Do you mean you want PCs to die often and quickly? The above RPG systems are good for clearing out mooks, but not as much for having fragile PCs.
If you want to have a carnival of rotating characters as they die out then maybe go with something more board-game like and just role play the characters.
In that vein, Battle Stations seems a good choice.
Characters are fairly simple. Just a notch more complicated than an Arkham Horror char sheet. Death during missions is expected as they have mechanics for gaining honor (or something) instead of exp in such cases.
• Character generation is not onerous per se. You can get a lot of powers to have to think about with In Media Res After Sundown so maybe stick to Origin Story mode.
• They both fit for non-fantasy settings. One is Pulp and the other is Horror.
• For combat ending in dead bodies quickly... hrm. This criterion may need further explanation. Do you mean you want PCs to die often and quickly? The above RPG systems are good for clearing out mooks, but not as much for having fragile PCs.
If you want to have a carnival of rotating characters as they die out then maybe go with something more board-game like and just role play the characters.
In that vein, Battle Stations seems a good choice.
Characters are fairly simple. Just a notch more complicated than an Arkham Horror char sheet. Death during missions is expected as they have mechanics for gaining honor (or something) instead of exp in such cases.
- RedstoneOrc
- Apprentice
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- Joined: Mon Feb 24, 2014 3:10 am
- Location: The Continental USA
Well addressing all of this on a phone so no quotes and bad grammar cuz it's late thanks for the recommendations.
Feng shui seems like what I want in a new rpg, paranoia is is what I really wanted but no one was going for it, I'll look into mini six and after sundown I actually bought (just saying for brownie points).
What we are probably going to do is get munchkin or similar game cause we are lazy don't want to learn a complex new system and I'm burnt out on magic.
Thanks for the help. And ACKS will go over well I have several old grognards here that want more oldschool but no thac0 and newer books cause theirs are old/won't get pdfs or new ones.
EDIT: Guys in nicest and least possibly needy way possible can y'all convert rifts to a d20 format without all the clunk and trap options? After telling them what is in it several actually read the book; which if you new them is like getting north korea to give up nuclear arms. This is really snide request made in fun, but really the juicer is everything a mundane can hope to be; superhuman, good range and melee, decent skills, psychic powers sometimes and a vampire that feeds of dragons. It really is what mundanes should look like.
Feng shui seems like what I want in a new rpg, paranoia is is what I really wanted but no one was going for it, I'll look into mini six and after sundown I actually bought (just saying for brownie points).
What we are probably going to do is get munchkin or similar game cause we are lazy don't want to learn a complex new system and I'm burnt out on magic.
Thanks for the help. And ACKS will go over well I have several old grognards here that want more oldschool but no thac0 and newer books cause theirs are old/won't get pdfs or new ones.
EDIT: Guys in nicest and least possibly needy way possible can y'all convert rifts to a d20 format without all the clunk and trap options? After telling them what is in it several actually read the book; which if you new them is like getting north korea to give up nuclear arms. This is really snide request made in fun, but really the juicer is everything a mundane can hope to be; superhuman, good range and melee, decent skills, psychic powers sometimes and a vampire that feeds of dragons. It really is what mundanes should look like.
Last edited by RedstoneOrc on Fri Apr 25, 2014 6:12 am, edited 1 time in total.
- rasmuswagner
- Knight-Baron
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- Joined: Mon May 16, 2011 9:37 am
- Location: Danmark
Munchkin is a lot easier to learn than Betrayal. It's also a steaming pile of shit.codeGlaze wrote:Instead of an RPG you guys could take a break and do something like play Munchkin, Betrayal at House on the Hill, or Resistance.
They're all pretty good for groups and easy to learn... with Munchkin having the steepest "learning curve". Which.... really isn't that bad.
As for RPGs though, many people here seem to enjoy Feng Shui for your stated purpose. Also, Meikle has been working on his homebrew project, it's in PDF form and is modern fantasy at heart from what I've read. I haven't finished chargen but the basics I've read through are pretty easy to digest.
Every time you play in a "low magic world" with D&D rules (or derivates), a unicorn steps on a kitten and an orphan drops his ice cream cone.
My fiance and the host's wife both actually enjoy playing munchkin. Considering those two are the pickiest gamers (and closest to "casuals" as I can sample), for the people he is describing above I think munchkin would suit just fine. Especially considering he plays with grognards who might laugh at the myriad of in-jokes in Munchkin.rasmuswagner wrote:Munchkin is a lot easier to learn than Betrayal. It's also a steaming pile of shit.codeGlaze wrote:Instead of an RPG you guys could take a break and do something like play Munchkin, Betrayal at House on the Hill, or Resistance.
They're all pretty good for groups and easy to learn... with Munchkin having the steepest "learning curve". Which.... really isn't that bad.
As for RPGs though, many people here seem to enjoy Feng Shui for your stated purpose. Also, Meikle has been working on his homebrew project, it's in PDF form and is modern fantasy at heart from what I've read. I haven't finished chargen but the basics I've read through are pretty easy to digest.
Betrayal is relatively easy to dive into. Pick pieces, roll die, pick room, consult book.
Munchkin hss some weird fiddly bits that new players can get confused over ( such as Level vs "effective"/combined/total/combat level. And the odd way discards are handled. Point being the knowledgebarrier for begining play is slightly more steep.
Phlebotinum : fleh-bot-ih-nuhm • A glossary of RPG/Dennizen terminology • Favorite replies: [1]
nockermensch wrote:Advantage will lead to dicepools in D&D. Remember, you read this here first!
HEX is early 20th century pulp action. It has a steampunk cousin, Leagues of Adventure which is also very good.
My favorite no-effort system is Danger Patrol!, but it's completely beer and pretzels.
My favorite no-effort system is Danger Patrol!, but it's completely beer and pretzels.
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.